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RE Heads Please How to Sell Coins — Can You Sell Them?

Rolled coins can't be sold — their price is cosmetic. The only sale is casino gamble coins after a winning spin, plus the outlets for unwanted coins.

No — the coins you roll can't be sold; the only sale documented in the game is casino gamble coins after a winning spin. There is no sell option, sell NPC, or sell interface for rolled coins: a full walkthrough of the inventory and coin list states that the price shown on your coins "doesn't mean anything cuz you can't sell the coins," and the game's feature list and official 3.0 description contain no selling mechanic. Treat the "Price" field as cosmetic, not a documented sale or refund amount. The one literal coin-selling interaction sits inside the Casino's coin-gamble loop, which runs on coins you buy there with Money — not on the duplicates sitting in your inventory. And because the flat "you can't sell rolled coins" observation was recorded in an earlier version while the live game is the 3.0 beta, recheck your live inventory interface after each economy update in case selling changes.

What coins do and how you get them

Coins are the core of the game: you flip them to collect money, and each coin's rarity determines how much money you earn per spin. Coins are also used in the Ruined Station to mine for ores and items — that is a separate leveling zone where coin rarity neither helps nor hurts your progress.

You obtain coins through the gacha system at the Fountain on the first floor of Pancake Station. You start with the basic Penny, flip to earn money, then buy more coins. There is also a coin upgrade NPC where you select a stat on the right side and upgrade it with an animation.

For reference, the coin list shows these Money-denominated values:

NameMin ProfitMax ProfitPrice
Penny$10$10$0
Dalgona Coin$15$15$2.0M

Which coins can and can't be sold

  • Rolled Fountain/gacha coins — cannot be sold. None of them have an eligible sale state, and the listed price is cosmetic. This includes named coins: Trinity is explicitly keep-only ("Do not disassemble or recycle Trinity"), and even its trading is unconfirmed — check the current trading rules in-game before treating it as a trade asset.
  • Casino gamble coins — sellable after a winning spin. While intact, the coins you bought for the gamble can be sold for Money ("sell instead for how many you have").
  • Broken coins — ineligible. When a gamble spin breaks coins, they "become useless" and can't be sold; dispose of them with delete mode instead.

The one sale that exists: the casino gamble loop

The Casino's coin gamble is the only place a sell transaction is documented:

  1. Buy gamble coins at the casino stall: each costs $1,000 (10 coins = 10,000).
  2. Put the coins into the gamble and spin the wheel. The odds cited in one video walkthrough — recorded in an earlier version, so they may differ in the live build — were roughly a 25% chance to get double and a 50% chance the coins break.
  3. On a winning spin, sell instead. After getting double you can "sell instead for how many you have" — the demonstration sold two won coins and made some money. The sell-back is count-based; the exact per-coin figure is not documented.
  4. If the spin breaks the coins, they're gone. They become useless and cannot be sold.

Two caveats on scope. First, this loop consumes Money to buy its own gamble coins, so it is not a disposal route for unwanted rolled coins. Second, the guides disagree on its value: one calls it "a really good money-making method," while the other demonstrates the same loop but says "I do not recommend earning money in this way" — so don't treat it as a reliable earner. The buy, spin, and sell steps are shown as a walkable sequence on screen, but no guide names the exact room, NPC, or stall hosting them.

Why you might not see a sell option

The wiki's documented feature set (Coins, Shop, Crafting, Enchanting, Casino, Codes) and the official 3.0 beta game description list no selling mechanic, and their guidance routes surplus coins toward exchange or recycling rather than a sale. If you were expecting to sell coins like ores at the ore sell point, note that ore selling and the Ruined Station mining economy are entirely separate systems — nothing there applies to coins. The "Price" value on each coin is not a documented sale or refund amount; confirm its current purpose in-game rather than treating it as money you can recover.

What to do with unwanted coins instead

  • Exchange them for Cases at the Market: the Market is the named outlet for coins you roll and won't need — you use them there and exchange them for various Cases. Note the payout form: this is a conversion, not a sale, so you receive Cases rather than a Money refund (what the Cases contain isn't documented).
  • Delete them (delete mode or auto-delete): any rarity marked red auto-deletes. For manual disposal, use delete mode: click the item, click delete, then click again — and turn delete mode off afterward so you don't delete something accidentally. This works for coins and broken coins when you just want them gone.
  • Upgrade a coin you plan to keep: visit the upgrade NPC and select a stat to improve (for example, Money Earned). Beginners should avoid spending all their money upgrading basic coins, since better coins come quickly.
  • Enchant a good coin: once you have a decent coin, enchant it. Recommended enchants are Wealth, Heads, and Flash at tier two or three rather than first-tier enchants.
  • Buy better coins: use the money-for-coins vendor near the Ruined Station area to turn money into coins.
  • Use them in the Ruined Station: coins can mine for ores and items there, and rarity doesn't affect your progress. The ores you mine can then be sold for Money — a route one walkthrough flags as mid-to-end-game rather than for beginners — but that seller buys ores, not coins.

If you're dealing with duplicate or broken coins specifically, check the extra and broken coins guide for the right action to take.