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RE Heads Please Guide: First-Session Route and Progression Order

A clear RE Heads Please guide for your first session: flip to earn, roll coins at the fountain, redeem codes, unlock the skateboard, and know which systems can wait.

In RE:Heads, Please!, your first session comes down to one loop: flip your coin to earn money, spend that money on better coins at the fountain, equip and enchant what you get, then work through quests to unlock travel. Your starter penny earns basically nothing, so the first real goal is $1,000 — the cost of a fountain gamble. Everything below follows that order and flags what you can safely ignore early.

First 15 minutes: settings, flipping, and your first roll

  1. Join the RE:Heads, Please! Roblox group before anything else. Membership gives auto flip (your coin flips itself and keeps earning while you do other things) plus a 3x multiplier; VIP gives 5x.
  2. Open settings and turn "auto" on for actions you want automated. Turn cutscenes off (red) — they're long and slow your flipping. Turn "others" off for two options that otherwise get very annoying.
  3. Flip your starter penny until you reach $1,000. Each flip lands heads or tails, shown at the bottom of the coin UI.
  4. Take $1,000 to the fountain and gamble for coins. Note the odds: 25% chance for 2x, 25% for 1x, and 50% the coin breaks and becomes useless. The top UI shows all your coins — coins are what make you money.
  5. In the coins menu, check each coin's level (each level gives more earn), upgrades, enchant, and description. Glitch pop is described as the best coin because it has animations (Trinity has none). Coins can't be sold; the listed price doesn't really mean anything.

Also redeem codes right away: open the Shop (shopping basket icon), hit "codes," and paste each working code — they give Enchant Books, Engraving Scrolls, Accessory Tickets, and soda/energy drink boosts. Codes known to have worked recently include Update2.5, ThankyouFor5kCCU, ThankyouFor4kCCU, ThankyouFor3kCCU, WeAreBack, and hotfixeshotfixes (the last one appears on some code lists but not others, and codes expire quickly with each version — check the current in-game list).

While you're in menus, set up your inventory: use auto delete for accessories (rarities marked red are auto-deleted, green are kept), and in delete mode click the item, click delete, then click again to confirm — then turn delete mode off so you don't accidentally delete something you want.

Rolling, equipping, and when (not) to upgrade

Higher rarity means a better coin. A pity system exists for the gacha, and the Godly coin can't be rolled — it must be crafted first (its crafting method is covered elsewhere). Don't treat the fountain as income: with a 50% break rate, guides don't recommend earning money that way.

As a beginner, skip the upgrade NPC for now. You'll be pulling much better coins fast, so spending your money upgrading a basic coin hurts your future. Once you land a coin you'll keep for a while, visit the upgrade NPC, pick a stat on the right side, and upgrade it — the money-earned stat is the safe pick since it's pure income. Upgrade costs scale with the coin's quality, and "break" doesn't mean you lose the coin; it just resets the upgrade level to zero.

One early purchase worth making: once you're earning about $1K per flip, buy the ball item — a later quest from the girl NPC requires it.

Enchants and accessories (light touch)

The enchant station becomes important later. Good enchants are Wealth, Heads, and Flash — aim for higher tiers like Flash 3 or Flash 2 rather than first-tier enchants. In the enchant menu, whatever you mark green is kept and won't be rolled off. Accessories (belts and necklaces) boost stats like critical chance and flip speed, but the good ones are rare and expensive. You can roll them with Accessory Tickets (roughly a 1-in-500 chance per flip) or buy tickets for 10,000 each. This is not a starting priority.

Quests, skateboard, and travel

  1. Do the quest NPC's tasks: first find spray cans around the map, then find board markers.
  2. Completing both unlocks the skateboard. Press Q on keyboard (a screen button on mobile) to use it; press R to boost, or midair for a trick. Boosting is the useful part.
  3. The girl NPC's quest requires the ball — that's why you bought it earlier.
  4. There's an emote quest: at the yellow dancing guy, buy any emote that costs 1,000 and use it 30 times.

Other map locations for reference: the fountain (coin gambling), accessories shop, enchant station, skateboard shop (a quest giver for extra money), and a money-for-coins gamble stand. The ruined station is end-game content — skip it for now.

Common early mistakes

  • Don't spend all your money upgrading a basic coin — better coins come fast; keep money flowing and roll at the fountain instead.
  • Don't use the fountain gamble as an income method — half of all gambles break.
  • Turn delete mode off after cleaning accessories.
  • Turn cutscenes off so long animations don't slow your flipping.
  • Accessories, advanced enchants, and the ruined station can all wait until later.

Because the game updates between versions, recheck starter costs, unlock order, and interface labels against the current version if something above doesn't match what you see on screen.