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RE Heads Please Controls: Keyboard, Controller & Touch Mappings

Full RE Heads, Please! control table for coin flip, skateboard, boost, and emotes on keyboard, controller, and touch, plus fixes for unresponsive inputs.

Press M1 (click) or touch to flip a coin, Q to ride the skateboard, R to boost it, and G to emote on keyboard. On controller, use RT to flip a coin, LT to ride the skateboard, LB to boost, and D-Pad Down to emote.

Control mappings

ActionKeyboard/MouseControllerTouch
Coin FlipClick (M1)RTTouch
Skateboard RideQLTNot specified in the official description
Skateboard BoostRLBNot specified in the official description
EmoteGD-Pad DownNot specified in the official description

Touch and controller differences

The current official game description explicitly documents Touch for coin flips. It does not publish touch mappings for skateboard ride, boost, or emotes, so mobile players should follow the live on-screen controls rather than assume a keyboard or controller equivalent.

The table records the mappings published by RE:COS.Studio and rechecked on 2026-09-08. It does not claim that custom remapping is supported or unsupported. Check the in-game controls panel after an update because published mappings can change.

Troubleshooting unresponsive inputs

If a key or button does nothing, try Roblox's standard fixes first:

  • Keyboard: Click inside the game window so Roblox has focus, then press the key again. Avoid holding multiple actions at once, and check that no other application is capturing your keys.
  • Controller: Disconnect and reconnect the controller, confirm Roblox detects it (the Roblox icon appears when controls shift to controller), and try a different USB port or Bluetooth pairing.
  • Mobile: Confirm the action has an on-screen button; some actions may not have touch bindings.
  • General: Rejoin the server or restart the game if inputs stay dead, and recheck the official game description after control updates.

If the input works but the action itself stays blocked — for example, an emote that won't play or a skateboard you can't unlock — the problem is progression, not controls. See the dedicated emote and skateboard guides for those requirements.